The Greate Ecsape
The Great Escape is my own take on a top down rogue like 2d game, I made this to practice sound implementation with Wwise, instead of using demo projects to showcase sound design.
The sound design is part generative, part adaptive. The ‘beeping’ sound from the key-console is procedurally generated, with C# Scripting, inside of Unity.
The sound is adaptive in correlation to how far the player gets in the level. When the player picks up the ‘pick-up’ key card from the dead scientist, the music will change.
The game is made using Unity3d. All programming is done in C#. All the visuals are made in Aseprite. The sound is implemented using Wwise-middleware.